                                   Tux Paint
                                 versión 0.9.30
                          Documentación da instalación

        Copyright © 2002-2023 by varios colaboradores; see AUTHORS.txt.
                             https://tuxpaint.org/

                               13 de Maio de 2023

             +----------------------------------------------------+
             |Índice                                              |
             |----------------------------------------------------|
             |  * Requirements                                    |
             |       * Simple DirectMedia Layer library (libSDL)  |
             |       * Outras bibliotecas                         |
             |  * Compiling and Installation                      |
             |       * Windows                                    |
             |       * Linux/Unix                                 |
             |       * macOS                                      |
             |       * Android                                    |
             |       * Haiku                                      |
             |  * Debugging                                       |
             |  * Uninstalling Tux Paint                          |
             |       * Windows                                    |
             |       * macOS                                      |
             |       * Linux                                      |
             +----------------------------------------------------+

                                  Requirements

Simple DirectMedia Layer library (libSDL)

   Tux Paint require a «Simple DirectMedia Layer Library (libSDL)», unha
   biblioteca de programación multimedia de código aberto dispoñíbel baixo a
   licenza pública GNU Lesser General Public License (LGPL).

   Along with libSDL, Tux Paint depends on a number of other SDL 'helper'
   libraries: SDL_Image (for graphics files), SDL_gfx (for some graphical
   functions, like rotation), SDL_TTF and SDL2_Pango (for True Type Font
   support) and, optionally, SDL_Mixer (for sound effects).

   As bibliotecas SDL están dispoñíbeis como código fonte ou como paquetes
   RPM ou Debian para varias distribucións de Linux. Pódense descargar dende:

     * libSDL: http://www.libsdl.org/
     * SDL_image: https://github.com/libsdl-org/SDL_image
     * SDL_gfx:
       https://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/
       (https://sourceforge.net/projects/sdlgfx/)
     * SDL_ttf: https://github.com/libsdl-org/SDL_ttf
     * SDL2_Pango: https://github.com/markuskimius/SDL2_Pango
     * SDL_mixer: https://github.com/libsdl-org/SDL_mixer (opcional)

   Normalmente tamén están dispoñíbeis xunto coa súa distribución de Linux
   (p. ex.: nun medio de instalación ou dispoñíbeis a través dun software de
   mantemento de paquetes como «apt» de Debian).

   💡 Note: When installing libraries from packages, be sure to ALSO install
   the development versions of the packages. (For example, install both
   "SDL2-2.24.0.rpm" and "SDL2-devel-2.24.0.rpm".)

  Outras bibliotecas

   Tux Paint tamén aproveita outras bibliotecas libres con licenza LGPL. En
   Linux, do mesmo xeito que SDL, deberían estar xa instaladas ou estar
   dispoñíbeis para a súa instalación como parte da súa distribución de
   Linux.

   libPNG

           Tux Paint utiliza o formato PNG (Portable Network Graphics –
           Gráficos de Rede Portátiles) para os seus ficheiros de datos. A
           imaxe SDL requirirá a instalación de libPNG.

           http://www.libpng.org/pub/png/libpng.html

   gettext

           Tux Paint utiliza a configuración local do sistema xunto coa
           biblioteca «gettext» para admitir varios idiomas (p. ex., o
           español). Necesitará ter a biblioteca gettext instalada.

           http://www.gnu.org/software/gettext/

   libpaper (Só Linux/Unix)

           A partir de Tux Paint 0.9.17, Tux Paint pode determinar o tamaño
           de papel predeterminado do seu sistema (p. ex.: A4 ou Carta), ou
           pódeselle indicar que use un tamaño de papel particular, grazas a
           «libpaper».

           https://github.com/naota/libpaper

   FriBiDi

           As ferramentas «Texto» e «Etiqueta» de Tux Paint admiten linguaxes
           bidireccionais grazas á biblioteca «FriBiDi».

           http://fribidi.org/

   Compatibilidade de SVG

           A partir de Tux Paint 0.9.17, Tux Paint pode cargar imaxes SVG
           (Scalable Vector Graphics — Gráficos Vectoriais Escalábeis) como
           selos. Admítense dous conxuntos de bibliotecas e pódese desactivar
           completamente a compatibilidade SVG (a través de «make SVG_LIB:=»)

                librsvg-2 & libCairo2 (bibliotecas máis recentes)
                           * libRSVG 2: http://librsvg.sourceforge.net/
                           * Cairo 2: http://www.cairographics.org/
                           * Estes tamén dependen do seguinte:
                                * GdkPixbuf & GLib: http://www.gtk.org/
                                * Pango: http://www.pango.org/

                Bibliotecas SVG máis antigas
                           * libcairo1, libsvg1, & libsvg-cairo1:
                             http://www.cairographics.org/
                           * Estes tamén dependen do seguinte:
                                * libxml2:
                                  https://gitlab.gnome.org/GNOME/libxml2

   Función de exportación de GIF animado

           Para a compatibilidade da exportación de GIF animados
           (presentacións de diapositivas), é necesaria a biblioteca
           «libimagequant» (do proxecto «pngquant2»).

           https://github.com/ImageOptim/libimagequant

   Ferramentas NetPBM (opcional) Xa non se usa, de xeito predeterminado

           📜 En Linux e Unix, as versións anteriores de Tux Paint utilizaban
           as ferramentas NetPBM para axudar á impresión. (Tux Paint xera un
           PNG e convértese nun PostScript usando as ferramentas da liña de
           ordes NetPBM «pngtopnm» e «pnmtops»).

           http://netpbm.sourceforge.net/

                           Compiling and Installation

   Tux Paint publícase baixo a Licenza Pública Xeral de GNU (GPL) (consulte
   «COPYING.txt» para máis detalles) e, polo tanto, o «código fonte» do
   programa está dispoñíbel libremente.

       ------------------------------------------------------------------

Windows

   10 de Xullo de 2022 Shin-ichi TOYAMA <dolphin6k@wmail.plala.or.jp>

  Compiling Set-Up

   A partir de febreiro de 2005 (comezando con Tux Paint 0.9.15), o
   «Makefile» inclúe compatibilidade para construír nun sistema Windows
   usando MinGW/MSYS (https://sourceforge.net/projects/msys2/).

   Many tools and libraries are required to build Tux Paint. The package
   management system "pacman" helps you install them automatically solving
   complicated dependencies.

    MYSYS2

   Download the latest MSYS2 environment from https://www.msys2.org/ and
   install it where you'd like (the default is "C:\msys64")

   Open the MSYS2 shell from the "Start Menu" → "MSYS2 64bit" → "MSYS2 MSYS"
   and execute following command:

     $ yes "" | pacman -Syu

   This will update core system and the window will close automatically. Open
   the msys2 shell again and execute following command to finish remaining
   updating process.

     $ yes "" | pacman -Syu

   Within the MSYS2 shell, run the following command to install basic
   development tools:

     $ yes "" | pacman -S make automake-wrapper autoconf-wrapper libtool git
     zip patch gperf dos2unix

   Proceed to the next "MinGW 64bit (x86_64) toolchains" section, or skip to
   the "MinGW 32bit (i686) toolchains" section if you need only a 32bit build
   environment.

            -------------------------------------------------------

    MinGW 64bit (x86_64) compiler and tools

   Within the MSYS2 shell, run the following command to install 64bit
   compiler and basic development tools:

     $ yes "" | pacman -S mingw-w64-x86_64-{gcc,pkgconf,ntldd-git}

   "ntldd" is a small tool which examine windows executable files to list
   Dynamic Link Library (.dll) files they depends on. Tux Paint's packaging
   process for binary distribution uses it to find required .dll files.

    64bit (x86_64) dependency libraries for Tux Paint and Tux Paint Config

   You can install tools and libraries required for compiling Tux Paint and
   Tux Paint Config on MSYS2/MINGW using "pacman" except for SDL2_Pango and
   libunibreak.

   FLTK is a cross-platform GUI toolkit used by "Tux Paint Config". You can
   skip installing it if you are only building "Tux Paint".

     $ pacman -S mingw-w64-x86_64-SDL_{image,ttf,gfx}
     $ pacman -S mingw-w64-x86_64-{librsvg,fribidi,libimagequant,fltk}

   💡 Note: Close the shell before proceeding to the remaining process.

    Install SDL2_Pango and libunibreak on the 64bit environment

   SDL2_Pango and libunibreak should be installed manually.

   This time, use the MinGW "64bit" shell. Open the shell from the "Start
   Menu" → "MSYS2 64bit" → "MSYS2 MinGW 64-bit"

      SDL2_Pango

   You can fetch the source code from the Mark K. Kim's git repositry,
   compile and install it as follows.

     $ git clone https://github.com/markuskimius/SDL2_Pango
     $ cd SDL2_Pango
     $ ./configure --prefix=/mingw64 && make && make install

      libunibreak

   libunibreak is required for compiling Tux Paint Config. You can skip
   installing it if you are only building "Tux Paint".

   You can fetch the source code from the git repositry and compile it as
   follows.

     $ git clone https://github.com/adah1972/libunibreak libunibreak
     $ cd libunibreak
     $ ./augogen.sh --prefix=/mingw64 && make && make install

   Proceed to the next "MinGW 32bit (i686) toolchains" section, or skip to
   the "ImageMagick" section if you need only a 64bit build environment.

            -------------------------------------------------------

    MinGW 32bit (i686) compiler and tools

   Within the MSYS2 shell, run the following command to install 32bit
   compiler and basic development tools:

     $ yes "" | pacman -S mingw-w64-i686-{gcc,pkgconf,ntldd-git}

   "ntldd" is a small tool which examine windows executable files to list
   Dynamic Link Library (.dll) files they depends on. Tux Paint's packaging
   process for binary distribution uses it to find required .dll files.

    32bit (i686) dependency libraries for Tux Paint and Tux Paint Config

   You can install tools and libraries required for compiling Tux Paint and
   Tux Paint Config on MSYS2/MINGW using "pacman" except for SDL2_Pango and
   libunibreak.

   FLTK is a cross-platform GUI toolkit used by "Tux Paint Config". You can
   skip installing it if you are only building "Tux Paint".

     $ pacman -S mingw-w64-i686-SDL_{image,ttf,gfx}
     $ pacman -S mingw-w64-i686-{librsvg,fribidi,libimagequant,fltk}

   💡 Note: Close the shell before proceeding to the remaining process.

    Install SDL2_Pango and libunibreak on the 32bit environment

   SDL2_Pango and libunibreak should be installed manually.

   This time, use the MinGW "32bit" shell. Open the shell from the "Start
   Menu" → "MSYS2 64bit" → "MSYS2 MinGW 32-bit"

      SDL2_Pango

   You can fetch the source code from the Mark K. Kim's git repositry,
   compile and install it as follows.

     $ git clone https://github.com/markuskimius/SDL2_Pango
     $ cd SDL2_Pango
     $ ./configure --prefix=/mingw32 && make && make install

      libunibreak

   libunibreak is required for compiling Tux Paint Config. You can skip
   installing it if you are only building "Tux Paint".

   You can fetch the source code from the git repositry and compile it as
   follows.

     $ git clone https://github.com/adah1972/libunibreak libunibreak
     $ cd libunibreak
     $ ./augogen.sh --prefix=/mingw32 && make && make install

  ImageMagick

   ImageMagick is a compilation of command line tools to create, edit,
   compose, or convert bitmap images supporting quite a large number of image
   formats. Tux Paint uses two functions ("convert" and "composite") in it to
   generate thumbnails for startar images and templates during the build
   process.

   Using official binary release available from "Windows Binary Release" is
   recommended, due to the commands installed with "pacman" on MinGW/MSYS not
   working as expected!

   Do not forget to enable "Install legacy utilities (e.g. convert)" while
   installing it, because Tux Paint's build process uses them.

   Add the path to the directory in which ImageMagick is installed at the top
   of your "PATH" environment variable. For example:

     $ export PATH=/c/Program\ Files/ImageMagick-7.0.10-Q16-HDRI:$PATH

   You can make this permanent by adding the above to your the BASH shell
   configuration file, "~/.bash_profile".

  Tux Paint & Tux Paint Config.

   You can compile 64-bit binaries using "MSYS2 64bit" shell, and 32-bit
   binaries using "MSYS2 32bit" shell, respectively.

     * Select "MSYS2 64bit" → "MSYS2 MinGW 64-bit" from the "Start Menu" to
       open the 64bit shell.
     * Select "MSYS2 64bit" → "MSYS2 MinGW 32-bit" from the "Start Menu" to
       open the 32bit shell.

    Tux Paint Config.

   "Tux Paint Config" is a useful graphical tool for tweaking Tux Paint's
   behavior. You have to build this component before compiling Tux Paint if
   you want to have it included in your package.

   You can use either (a) a stable tar-ball release, or (b) the developing
   source tree.
    a. Using stable tar-ball release:
          * Download a source tar-ball
          * Expand the tar-ball and change the directory name so that the
            final packaging process can find related files.

              $ tar zxvf tuxpaint-config-A.B.C.tar.gz
              $ mv tuxpaint-config-A.B.C tuxpaint-config

    b. Using the developing source tree:
          * Fetch the developing source tree from git repository:

              $ git clone https://git.code.sf.net/p/tuxpaint/tuxpaint-config
              tuxpaint-config

   Now you can build Tux Paint Config. as follows:

     $ cd tuxpaint-config
     $ make win32

    Tux Paint

   You can use either (a) a stable tar-ball release, or (b) the developing
   source tree.
    a. Using stable tar-ball release:
          * Download a source tar-ball
          * Expand the tar-ball and change the directory name so that the
            final packaging process can find related files.

              $ tar zxvf tuxpaint-A.B.C.tar.gz
              $ mv tuxpaint-A.B.C tuxpaint

    b. Using the developing source tree:
          * Fetch the developing source tree from git repository:

              $ git clone https://git.code.sf.net/p/tuxpaint/tuxpaint
              tuxpaint

   Now you can build Tux Paint as follows:

     $ cd tuxpaint
     $ make bdist-win32

   All the files needed for starting Tux Paint (and Tux Paint Config.) are
   collected in the directory for binary distribution "bdist" directory under
   "win32". You can start them by double-clicking their executable (.exe)
   files in the "bdist" directory.

  Building the Tux Paint Windows Installer

   Inno Setup is used to build executable installer for Tux Paint. Therefore
   you have to install it in the first place.

   Inno Setup officially supports translations for only about 20 languages.
   However, one of the great points of Tux Paint is it supports so many
   languages. Therefore, the set up script "tuxpaint.iss" to build the
   installer is written to use much more translations including unofficial
   one which are available on "Inno Setup Translations". You have to download
   translation files (.isl) required and put them in "Languages" directory
   under the directory in which Inno Setup is installed.

   Before building an installer, edit the "tuxpaint.iss" file and enable one
   of the lines starting with "#define BuildTarget=", depending on the
   architecture of the installer you want to create.

   Then, you can easily build an executable installer by right-clicking on
   the "tuxpaint.iss" icon in the "win32" directory and selecting "Compile"
   on the list. It will run for a while, and eventually you will find a
   "tuxpaint-X.Y.Z-windows-<arch>-installer.exe" file in the same directory.

  Running the Tux Paint Windows Installer

   Faga dobre clic no executábel do instalador de Tux Paint (ficheiro .EXE) e
   siga as instrucións.

   First, you will be asked to read the license. (It is the GNU General
   Public License (GPL), which is also available as "COPYING.txt".)

   Após preguntaráselle se quere instalar accesos directos a Tux Paint no seu
   menú de inicio de Windows e no escritorio de Windows. (Ámbalas dúas
   opcións están definidas de xeito predeterminado.)

   A seguir preguntaráselle onde quere instalar Tux Paint. O valor
   predeterminado debería ser axeitado, sempre que haxa espazo dispoñíbel. Se
   non, escolla un lugar diferente.

   Neste punto, pode premer en «Instalar» para instalar Tux Paint.

  Changing the Settings Using the Shortcut

   Para cambiar os axustes do programa, prema co botón dereito no atallo de
   TuxPaint e seleccione «Propiedades» (na parte inferior).

   Asegúrese de que a lapela «Atallo» está seleccionada na xanela que aparece
   e examine o campo «Obxectivo:». Debería ver algo así:

     "C:\Program Files\TuxPaint\TuxPaint.exe"

   Agora pode engadir opcións de liña de ordes que se activarán ao facer
   dobre clic na icona.

   Por exemplo, para que o xogo se execute en modo de pantalla completa, con
   formas sinxelas (sen opción de rotación) e en francés, engada as opcións
   (após «TuxPaint.exe»), así:

     "C:\Program Files\TuxPaint\TuxPaint.exe" -f -s --lang french

   (Vexa a documentación principal para obter unha lista completa das opcións
   dispoñíbeis da liña de ordes.)

   Se se trabuca ou desaparece todo, use [Control] + [Z] para desfacer ou só
   prema a tecla [Esc] e a caixa pecharase sen facer cambios (a non ser que
   premera o botón «Aplicar»).

   Cando teña rematado, prema en «Aceptar».

  If Something Goes Wrong

   If, when you double-click on the shortcut to run Tux Paint, nothing
   happens, it is probably because some of these command-line options are
   wrong. Open an Explorer, and look for a file called "stderr.txt" in your
   personal saving folder for TuxPaint which is normaly
   "C:\Users\username\AppData\Roaming\TuxPaint".

   Conterá unha descrición do que estaba mal. Normalmente só se debe a
   maiúsculas e minúsculas incorrectas (maiúsculas «Z» no canto de minúsculas
   «z») ou a falta (ou exceso) de «-» (guións).

       ------------------------------------------------------------------

Linux/Unix

  Compilación:

   💡 Note: Tux Paint does not use autoconf/automake, so there is no
   "./configure" script to run. Compiling should be straight-forward though,
   assuming everything Tux Paint needs is installed.

   Para compilar o programa dende o código fonte, simplemente execute a
   seguinte orde dende un indicador do sistema (p. ex.: «$»):

     $ make

  Desactivar a compatibilidade de «SVG» (e, polo tanto, as dependencias de
  «Cairo, libSVG, e svg-cairo»:

   Para desactivar a compatibilidade con SVG (por exemplo, se o seu sistema
   non é compatíbel coa biblioteca de Cairo ou outras dependencias
   relacionadas co SVG), pode executar «make» engadindo «SVG_LIB= SVG_CFLAGS=
   NOSVGFLAG=NOSVG»:

     $ make SVG_LIB= SVG_CFLAGS=

  Disabling Sound at Compile-time

   Se non te unha tarxeta de son ou prefire construír o programa sen
   asistencia de son (e polo tanto sen a dependencia SDL_mixer), pode
   executar «make» con «SDL_MIXER_LIB=» engadido:

     $ make SDL_MIXER_LIB=

  Other options

   Outras opcións (p. ex.: rutas de instalación) poden ser anuladas; véxaas
   en «Makefile» para máis detalles.

  If you get errors

   Se recibe algún erro durante o tempo de compilación, asegúrese de ter
   instaladas as bibliotecas axeitadas (ver máis arriba). Se está a empregar
   versións empaquetadas das bibliotecas (por exemplo, RPM en RedHat ou DEB
   en Debian), asegúrese de obter tamén os correspondentes paquetes «-dev» ou
   «-devel», se non, non poderá compilar Tux Paint (e outros programas) dende
   o código fonte.

  Installng

   Supoñendo que non se produciron erros graves, agora pode instalar o
   programa para que os usuarios do sistema poidan executalo. De xeito
   predeterminado, isto debe facelo o usuario «root» («superusuario»). Cambie
   a «root» escribindo a orde:

     $ su

   Introduza o contrasinal de «root» no indicador do sistema. Agora debería
   ser «root» (cun indicador como «#»). Para instalar o programa e os seus
   ficheiros de datos, escriba:

     # make install

   Finalmente, pode volver ao seu usuario habitual saíndo do modo de
   superusuario:

     # exit

   Como alternativa, pode simplemente usar a orde «sudo» (po.ex.: en Ubuntu
   Linux):

     $ sudo make install

   💡 Note: By default, "tuxpaint", the executable program, is placed in
   "/usr/local/bin/". The data files (images, sounds, etc.) are placed in
   "/usr/local/share/tuxpaint/".

    Cambiar onde van as cousas

   Pode cambiar onde irán as cousas axustando as variábeis de «Makefile» na
   liña de ordes. «DESTDIR» úsase para colocar a saída nunha área de espera
   para a creación de paquetes. «PREFIX» é a base de onde van todos os demais
   ficheiros e, de xeito predeterminado, está estabelecido en «/usr/local».

   Outras variábeis son:

   BIN_PREFIX
           Onde se instalará o binario «tuxpaint». (Estabelécese como
           «$(PREFIX)/bin»como predeterminado, p. ex.: «/usr/local/bin»)

   DATA_PREFIX
           Onde irán os ficheiros de datos (son, gráficos, pinceis, selos,
           tipos de letra) e onde os buscará Tux Paint cando se execute.
           (Estabelecer en «$(PREFIX)/share/tuxpaint»)

   DOC_PREFIX
           Onde irán os ficheiros de texto da documentación (o directorio
           «docs»). (Estabelecer como «$(PREFIX)/share/doc/tuxpaint»)

   MAN_PREFIX
           Onde irá a páxina do manual de Tux Paint. (Estabelecer como
           «$(PREFIX)/share/man»)

   ICON_PREFIX — $(PREFIX)/share/pixmaps

   X11_ICON_PREFIX — $(PREFIX)/X11R6/include/X11/pixmaps

   GNOME_PREFIX — $(PREFIX)/share/gnome/apps/Graphics

   KDE_PREFIX — $(PREFIX)/share/applnk/Graphics
           Onde irán as iconas e os lanzadores (para GNOME e KDE).

   LOCALE_PREFIX
           Onde irán os ficheiros de tradución para Tux Paint e onde os
           buscará Tux Paint. (Estabelécese en «$(PREFIX)/share/locale/») (A
           localización final dun ficheiro de tradución estará no directorio
           da configuración local (por exemplo, «es» para o español), dentro
           do subdirectorio «LC_MESSAGES»).

   💡 Note: This list is out of date. See "Makefile" and "Makefile-i18n" for a
   complete list.

       ------------------------------------------------------------------

macOS

   5 de Xuño de 2022 Mark Kim <markuskimius@gmail.com>

   Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it
   were a Linux application.

  Prerequisites

   Although Tux Paint is built without the Xcode IDE, Xcode itself is still
   required to build Tux Paint. Download it from the App Store, and launch it
   once to accept its license agreements. You may also need to install the
   Xcode command line tools using the command:

     $ xcode-select --install

   Building Tux Paint also requires various libraries. We install them from
   MacPorts where possible, source code otherwise. Install MacPorts to the
   default /opt/local path according to the instructions found on their
   website: https://www.macports.org/
     * ImageMagick
     * cairo
     * fribidi
     * lbzip2
     * libimagequant^*
     * libpaper
     * libpng
     * librsvg
     * libsdl2
     * libsdl2_image
     * libsdl2_mixer
     * libsdl2_pango^*
     * libsdl2_ttf
     * libsdl2_gfx
     * pkgconfig
     * zlib
   ... but you should install any package that is required by the latest
   version of Tux Paint.

   ^* Not available from MacPorts as of this writing, see below.

    libimagequant

   libimagequant is not available from MacPorts as of this writing. It can be
   installed from the source code as follows. It should be installed to
   /opt/local (same as MacPorts) for the library to be included in
   TuxPaint.dmg.

     $ sudo port install rust cargo
     $ git clone https://github.com/ImageOptim/libimagequant.git
     $ cd libimagequant/imagequant-sys
     $ cargo build --release # Must use cargo from MacPorts
     $ sudo make PREFIX=/opt/local install

    sdl2_pango

   sdl2_pango is not available from MacPorts as of this writing. It can be
   installed from the source code as follows. It should be installed to
   /opt/local (same as MacPorts) for the library to be included in
   TuxPaint.dmg.

     $ git clone https://github.com/markuskimius/SDL2_Pango.git
     $ cd SDL2_Pango
     $ ./configure --prefix=/opt/local && make && sudo make install

   WARNING: Having any UNIX-like toolset installed on your Mac besides
   MacPorts and Xcode, such as Fink or Brew, will prevent your app bundle
   from being portable. Be sure Fink and Brew are not accessible from your
   build environment.

  How to Build

   Simply, run:

     % make
     % make install

   ... to create the TuxPaint.app application bundle that can be run in-place
   or copied to /Applications. To create the DMG file for distribution, use
   'make TuxPaint.dmg'.

   Additional steps may be required when building for the Apple Silicon. See
   "Building for Apple Silicon" below.

  Known Issues

     * A macOS binary built on a specific version of macOS only runs on that
       version of macOS or later. To ensure Tux Paint can run on the oldest
       version of macOS possible, build it on the oldest version of macOS
       available. As of this writing we know Tux Paint cannot be built to run
       on macOS 10.7 or earlier.

       See "Old Versions of macOS" below for best-effort instructions on how
       to obtain, install, and build Tux Paint on an old version of macOS.

       Alternatively, Tux Paint and all of its library dependencies may be
       compiled with appropriate options to be runnable on older versions of
       macOS. These options are already set on Tux Paint, so only its
       dependencies (from MacPorts) need to be recompiled. See "Recompiling
       MacPorts" below for the instructions.

  Old Versions of macOS

   Some old versions of macOS can be downloaded from Apple's support page:
   https://support.apple.com/en-us/HT211683

   macOS for Intel CPU does allow dual booting of multiple versions of the
   OS, but it's safer and easier to install the old macOS onto a flash drive.
   Wherever you're installing it, the target drive's partitioniong scheme and
   partition type must match what the old macOS expects, so use the Disk
   Utility to partition and format the flash drive accordingly.

   Dual booting multiple versions of macOS for Apple Silicon has been so far
   unsuccessful. Instead of installing an older version of macOS for Apple
   Silicon to build Tux Paint to run on the old version of macOS for Apple
   Silicon, use the instructions found in the "Recompiling MacPorts" section
   to build Tux Paint to run on older versions of macOS for Apple Silicon.

   As of this writing, the oldest version of macOS available on Apple's
   support site is Yosemite 10.10, which expects "GPT (GUID Partition Table)"
   partitioning scheme instead of the older MBR scheme, and "Mac OS Extended
   (Journaled)" as the partition type instead of the newer APFS partition
   type.

   Upon launching the installer, if you get a popup about macOS being too old
   or new to be installed, a bootable installer can be created using the
   instructions found here: https://support.apple.com/en-mide/HT201372

   Once the old macOS is installed, you may find the Xcode on the App Store
   is too new to run on the version of the old macOS. Old versions of Xcode
   can be downloaded from Apple's Developer site in an area accessible with
   free registration: https://developer.apple.com/download/more/

   The list of macOS versions and the last version of Xcode compatible with
   them are laid out nicely on the Wikipedia page on Xcode:
   https://en.wikipedia.org/wiki/Xcode#Version_comparison_table

   And because Xcode is being installed manually, you can skip the step to
   install the Xcode command line tools (do not run "xcode-select --install")
   but otherwise build Tux Paint using the same steps described in the
   earlier part of this document.

  Recompiling MacPorts

   To recompile MacPorts to be usable on older versions of macOS, set the
   following options in /opt/local/etc/macports/macports.conf:

     buildfromsource always
     macosx_deployment_target 10.10

   Then uninstall all MacPorts packages:

     $ sudo port -fp uninstall installed

   Then reinstall all MacPorts packages needed by Tux Paint. Also rebuild
   libimagequant using the updated Cargo package from MacPorts.

   As of this writing, all libraries Tux Paint requires from MacPorts can be
   recompiled in this manner to run on macOS 10.10 Yosemite and later on
   Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon.
   Unfortunately, although MacPorts has the option to enable the building of
   universal libraries, several libraries Tux Paint require cannot be built
   as universal libraries so they can only be built to run natively on the
   hardware on which they were built. See "Building a Universal Binary" below
   for instructions on how to build Tux Paint as a Universal Binary.

  Building for Apple Silicon

   macOS for Apple Silicon requires all native Apple Silicon applications be
   signed, even if it is signed "ad-hoc" (anonymously). Because of this,
   compilers that produce native Apple Silicon applications sign all produced
   binaries and libraries as a part of the compilation process.^* However,
   the Tux Paint compilation process modifies the libraries to be modular
   (using install_name_tool) so they can be added into the application
   bundle, which has the unfortunate side effect of breaking the signature.
   This can be addressed by signing the application bundle ad-hoc (example
   below) or using your own Apple Developer Identity if you have one. The DMG
   file, if needed, must be created after signing the App Bundle so the DMG
   file is created with signed App Bundle:

     $ codesign -s - TuxPaint.app
     $ make TuxPaint.dmg

   ^* For more information on the code signing requirements on the Apple
   Silicon, see
   https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper.

   If you get an error that the application bundle is already signed, remove
   it before signing:

     $ codesign --remove-signature TuxPaint.app

   If you plan to combine the Apple Silicon bundle with the Intel CPU bundle
   to produce the Universal bundle, the code signing must be done after they
   are combined. See "Building a Universal Binary" below.

  Building a Universal Binary

   To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel
   CPU and the Apple Silicon separately first. Then rename the app bundle for
   the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon
   to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the
   Apple Silicon machine, then use the provided build-universal.sh script to
   combine the two application bundles as below. The produced bundle must be
   signed (see "Building for Apple Silicon" above for more details). The DMG
   file, if required, must be built after the signing:

     $ macos/build-universal.sh
     $ codesign -s - TuxPaint.app
     $ make TuxPaint.dmg

       ------------------------------------------------------------------

Android

   29 de Marzo de 2023 Pere Pujal i Carabantes <perepujal@gmail.com> (Edited
   by Bill Kendrick)

   As of March 2023, the Android build of Tux Paint is maintained in a
   separate code repository at GitHub:
   https://github.com/tux4kids/Tuxpaint-Android. Detailed instructions are
   there; this acts as an overview.

  Prerequisites

   You will need recent versions of:
     * Gradle — build automation tool
     * Android Studio (Software Development Kit (SDK)) — to support Android
       app development (Java)
     * Android Native Development Kit (NDK) — to support native development
       in C/C++

   To compile the latest Tux Paint, one has to sync the main SourceForge
   project's tuxpaint Git repository with the GitHub project's
   TuxPaint-Android Git repository. (Pere uses a shell script that backs up
   the app/src/main/jni/tuxpaint directory in the Tuxpaint-Android GitHub
   repo and makes a build of SourceForge's tuxpaint to generate translations
   and other things that are not autogenerated in the Android builds, and
   then copies the SourceForge tuxpaint back to Tuxpaint-Android.) (FIXME: It
   should be checked-in somewhere. For now, see
   https://sourceforge.net/p/tuxpaint/feature-requests/224/)

   For it to run you need the tuxpaint and Tuxpaint-Android sources one next
   to one another, and the script in the directory containing both.

   Fill the app/src/main/assets directory by running cd
   app/src/main/jni/tuxpaint && ./mkzip_assets.sh

  Building

   The Gradle build generates some variants: PlayStore, debugPlayStore,
   offPlayStore and debugoffPlayStore. You must sign the non-debug ones to be
   able to install them. (FIXME: Link to info on how to sign.) (Note:
   "playStore" ones are intended to be uploaded to Google Play; this is
   currently managed by Terrence Sheflin —March 2023. "offPlayStore" is the
   flavor that we distribute as APK files on the Tux Paint website and
   SourceForge file hosting, and is the variant built by the F-Droid app.
   repository.)

   To trigger a build from F-droid, it suffices to tag a commit and push it
   to GitHub. That doesn't guarantee the build will succeed though, so Pere
   usually runs a local F-droid server to test the build and eventually adapt
   the F-droid's build receipt before pushing the tag to GitHub.

   The builds Pere distributes are all made with that local F-droid server.
   It has the advantage of packing the sources and logs, and signing the APK.
   Most importantly, it uses the same tools F-Droid will use to build Tux
   Paint, so you can detect problems beforehand.

   The receipt Pere uses for F-Droid builds is in the metadata dir of
   https://gitlab.com/fdroid/fdroiddata. The F-Droid server code is at
   https://gitlab.com/fdroid/fdroidserver. To generate the server you will
   need 1GB free on disk. Run the makebuildserver tool they provide, then,
   from the root of fdroiddata, run ../fdroidserver/fdroid build --server
   org.tuxpaint:NNNN (NNNN = version, e.g. 9288)

       ------------------------------------------------------------------

Haiku

   7 de Maio de 2023 Luc Schrijvers <begasus@gmail.com> (Edited by Bill
   Kendrick)

  Prerequisites

   Install the required develop packages in Terminal:

   32-bit:
           pkgman install xcairo_x86_devel fribidi_x86_devel
           gdk_pixbuf_x86_devel libiconv_x86_devel libimagequant_x86_devel
           gettext_x86_libintl libpaper_x86_devel pango_x86_devel
           libpng16_x86_devel librsvg_x86_devel libsdl2_x86_devel
           sdl2_image_x86_devel sdl2_gfx_x86_devel sdl2_mixer_x86_devel
           sdl2_pango_x86_devel sdl2_ttf_x86_devel zlib_x86_devel

   64-bit:
           pkgman install xcairo_devel fribidi_devel gdk_pixbuf_devel
           libiconv_devel libimagequant_devel gettext_libintl libpaper_devel
           pango_devel libpng16_devel librsvg_devel libsdl2_devel
           sdl2_image_devel sdl2_gfx_devel sdl2_mixer_devel sdl2_pango_devel
           sdl2_ttf_devel zlib_devel

   For 32-bit you need to switch to the new compiler (currently gcc 11.2.0)
   with setarch x86

  Building

   make PREFIX=/boot/home/config/non-packaged

  Tux Paint Stamps

   make install-all
   DATA_PREFIX=/boot/home/config/non-packaged/share/tuxpaint/

                                   Debugging

   ⚙ Debugging output — to "STDOUT" on Linux and Unix, to a "stdout.txt" file
   on Windows, and to the file "/tmp/tuxpaint.log" on macOS — can be enabled
   by setting "DEBUG" (and, if verbose logging is wanted, "VERBOSE") #defines
   in "src/debug.h" and (re)compiling Tux Paint.

                             Uninstalling Tux Paint

Windows

  Uso do desinstalador

   Se instalou os atallos do menú Inicio (o predeterminado), vaia ao cartafol
   TuxPaint e seleccione «Desinstalar». Amosarase unha caixa que confirmará
   que está a piques de desinstalar Tux Paint e, se está seguro de que quere
   eliminar permanentemente Tux Paint, prema no botón «Desinstalar».

   Cando remate, prema no botón pechar.

  Usar o Panel de control

   Tamén é posíbel usar a entrada «TuxPaint (só eliminar)« na sección
   Engadir/Eliminar programas do Panel de control.

macOS

   Delete "TuxPaint.app" from the "Applications" folder. Data files,
   including the configuration files, stamps, and saved pictures, may be
   found in "/Library/Application Support/TuxPaint" (all users) and
   "/Users/USERNAME/Library/Application Support/TuxPaint" (individual users).

Linux

   Within the Tux Paint source directory (where you compiled Tux Paint), you
   can use the "make uninstall" target to uninstall Tux Paint. By default,
   this must be done by the "root" user ('superuser'), but if you installed
   Tux Paint somewhere else (e.g., using a "PREFIX=..." setting to "make" and
   "make install"), you may not, and will want to provide those same settings
   here. (See the installation instructions above for further information.)
